/****************************************** THIRSTY NELLAN An 3D Animated Adventure Game for children Copyright (C) 2002 Geoffrey M. Draper This file is part of Thirsty Nellan. Thirsty Nellan is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Thirsty Nellan is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Thirsty Nellan; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA As a special exception, the copyright holder (Geoffrey M. Draper) gives permission to link this program with Qt non-commercial edition, and distribute the resulting executable, without including the source code for the Qt non-commercial edition in the source distribution. (This clause applies only to Windows and MacOS versions of the software.) ******************************************/ /**************************************************************** ** ** MAIN WINDOW FOR NELLAN IS THIRSTY ** ****************************************************************/ #ifndef GAMEBRD_H #define GAMEBRD_H #include #include "gamedata.h" class QCanvas; class QIconView; class QLCDNumber; class QLabel; class QKeyEvent; class QFocusEvent; class MyCanvasView; class GameBoard : public QWidget { Q_OBJECT public: GameBoard( QWidget *parent=0, const char *name=0 ); MyCanvas *mainPanel; MyCanvasView *mainView; QIconView *inventoryPanel; void refreshAll(); void clearInventoryBox(); void setKeyboardFocus(bool on); public slots: void updateSelectedItem(QIconViewItem *item); void addItemToInventory(int id); void removeItemFromInventory(int id); void dropCurrentObject(); void warmMilk(); signals: void roomChanged(); void scoreChanged(); void endgame(); }; #endif // GAMEBRD_H