#ifndef GAMESTATE_H #define GAMESTATE_H #include "gamedata.h" class GameState { public: int objectLocation[NUM_OBJECTS]; int objectX[NUM_OBJECTS]; int objectY[NUM_OBJECTS]; int objectPointsAwarded[NUM_OBJECTS]; bool roomVisited[NUM_ROOMS]; int avatarX, avatarY; int currentRoom; //int currentObject; bool carrotsEaten; int score; bool isSound; bool isMusic; }; #endif