/****************************************** THIRSTY NELLAN An 3D Animated Adventure Game for children Copyright (C) 2002 Geoffrey M. Draper This file is part of Thirsty Nellan. Thirsty Nellan is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Thirsty Nellan is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Thirsty Nellan; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA As a special exception, the copyright holder (Geoffrey M. Draper) gives permission to link this program with Qt non-commercial edition, and distribute the resulting executable, without including the source code for the Qt non-commercial edition in the source distribution. (This clause applies only to Windows and MacOS versions of the software.) ******************************************/ #include "myflashingsignsprite.h" #include "gamedata.h" #include extern GameData *gd; MyFlashingSignSprite::MyFlashingSignSprite( QCanvasPixmapArray *a, MyCanvas *can/*, int type*/) : QCanvasSprite(a, can) { timer = new QTime(); setAnimated(true); setVelocity(0,0); setZ(-1); move(463,259); } void MyFlashingSignSprite::advance(int stage) { if (visible()) { if (stage == 1) { //check whether the player has purchased the bowl yet if (gd->objectData[gd->COUPON].location != -2) { if (timer->elapsed() > 3000) { setFrame((frame()+1) % 2); timer->start(); } } else { setFrame(2); } } } }