# Microsoft Developer Studio Project File - Name="nellan" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=nellan - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "nellan.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "nellan.mak" CFG="nellan - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "nellan - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "nellan - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "nellan - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c # ADD CPP /nologo /MD /W3 /O1 /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /D "UNICODE" /D "NO_DEBUG" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib imm32.lib wsock32.lib winmm.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "nellan - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c # ADD CPP /nologo /MD /W3 /Gm /ZI /Od /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /D "UNICODE" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib imm32.lib wsock32.lib winmm.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept !ENDIF # Begin Target # Name "nellan - Win32 Release" # Name "nellan - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\aboutbox.cpp # End Source File # Begin Source File SOURCE=.\application.cpp # End Source File # Begin Source File SOURCE=.\gameboard.cpp # End Source File # Begin Source File SOURCE=.\gamedata.cpp # End Source File # Begin Source File SOURCE=.\infobox.cpp # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\moc_application.cpp # End Source File # Begin Source File SOURCE=.\moc_gameboard.cpp # End Source File # Begin Source File SOURCE=.\moc_infobox.cpp # End Source File # Begin Source File SOURCE=.\moc_mycanvas.cpp # End Source File # Begin Source File SOURCE=.\moc_mycanvasview.cpp # End Source File # Begin Source File SOURCE=.\myavatarsprite.cpp # End Source File # Begin Source File SOURCE=.\mybankersprite.cpp # End Source File # Begin Source File SOURCE=.\mycanvas.cpp # End Source File # Begin Source File SOURCE=.\mycanvasview.cpp # End Source File # Begin Source File SOURCE=.\myflashingsignsprite.cpp # End Source File # Begin Source File SOURCE=.\splash.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\aboutbox.h # End Source File # Begin Source File SOURCE=.\application.h !IF "$(CFG)" == "nellan - Win32 Release" # Begin Custom Build - Moc'ing application.h... InputPath=.\application.h "moc_application.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe application.h -o moc_application.cpp # End Custom Build !ELSEIF "$(CFG)" == "nellan - Win32 Debug" # Begin Custom Build - Moc'ing application.h... InputPath=.\application.h "moc_application.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe application.h -o moc_application.cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\gameboard.h !IF "$(CFG)" == "nellan - Win32 Release" # Begin Custom Build - Moc'ing gameboard.h... InputPath=.\gameboard.h "moc_gameboard.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe gameboard.h -o moc_gameboard.cpp # End Custom Build !ELSEIF "$(CFG)" == "nellan - Win32 Debug" # Begin Custom Build - Moc'ing gameboard.h... InputPath=.\gameboard.h "moc_gameboard.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe gameboard.h -o moc_gameboard.cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\gamedata.h # End Source File # Begin Source File SOURCE=.\infobox.h !IF "$(CFG)" == "nellan - Win32 Release" # Begin Custom Build - Moc'ing infobox.h... InputPath=.\infobox.h "moc_infobox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe infobox.h -o moc_infobox.cpp # End Custom Build !ELSEIF "$(CFG)" == "nellan - Win32 Debug" # Begin Custom Build - Moc'ing infobox.h... InputPath=.\infobox.h "moc_infobox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe infobox.h -o moc_infobox.cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\myavatarsprite.h # End Source File # Begin Source File SOURCE=.\mybankersprite.h # End Source File # Begin Source File SOURCE=.\mycanvas.h !IF "$(CFG)" == "nellan - Win32 Release" # Begin Custom Build - Moc'ing mycanvas.h... InputPath=.\mycanvas.h "moc_mycanvas.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe mycanvas.h -o moc_mycanvas.cpp # End Custom Build !ELSEIF "$(CFG)" == "nellan - Win32 Debug" # Begin Custom Build - Moc'ing mycanvas.h... InputPath=.\mycanvas.h "moc_mycanvas.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe mycanvas.h -o moc_mycanvas.cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\mycanvasview.h !IF "$(CFG)" == "nellan - Win32 Release" # Begin Custom Build - Moc'ing mycanvasview.h... InputPath=.\mycanvasview.h "moc_mycanvasview.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe mycanvasview.h -o moc_mycanvasview.cpp # End Custom Build !ELSEIF "$(CFG)" == "nellan - Win32 Debug" # Begin Custom Build - Moc'ing mycanvasview.h... InputPath=.\mycanvasview.h "moc_mycanvasview.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %QTDIR%\bin\moc.exe mycanvasview.h -o moc_mycanvasview.cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\myflashingsignsprite.h # End Source File # Begin Source File SOURCE=.\splash.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Interfaces" # PROP Default_Filter "ui" # End Group # End Target # End Project